Agatha Cleary

Often Dead Thief

Description:

Third Level Lawful Thief (Rogue)

Acid burn and laser scars on face and hands

Experience Points 112 ( 190 for 4th Level)

Languages: Common, Cant

ABILITIES

STR 14 ( +1)
AGL 10 ( 0)
STA 7 ( -1)
PER 10 ( 0)
INT 13 ( +1)
LUK 26 ( +6) (Currently: 17 ( +2))

COMBAT STATS

Hit Points 8
Initiative +0
Fumble 1d8 -2
Speed 30’

Saves

Fortitude +0 ( +1 Base -1 Stamina)
Reflex +2 ( +2 Base +0 Agility)
Will +1 ( +1 Base +0 Personality)

Defense

Armor Class 14 ( +3 Studded Leather Armor +1 Buckler) -2 Armor Check Penalty

Attacks

Critical Roll 1d14 +2 on Table 2

BackStab +5 bonus to hit ( Must make successful Hide in Shadows and Sneak Silently check to perform a BackStab. If it connects, I automatically roll on my crit table and do BackStab damage.)

Mêlée:

Garrote: +3 to hit 1 +1 ( 3d4 +1 BackStab ) to damage
Dagger: +3 to hit 1d4 +1 (1d10 +1 BackStab ) to damage
Blackjack: +3 to hit1d3 +1 subdual ( 2d6 +1 subdual BackStab) to damage
Scythe: +3 to hit 1d6 +1 to damage

Ranged:

Dagger +2 to hit 1d4 to damage (Range: 10 ( +1 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )

Gear and Treasure

1 Garote
4 Daggers
1 Blackjack

1 Padded Armor ( +1 AC, -0 Armor Check Penalty)
1 Studded Leather ( +3 AC, -2 Armor Check Penalty) worn

1 Lantern
3 pints oil
1 Torch
1 Flint and Steel

1 Backpack
1 Thieve’s Tools
14 Rations, Dry
3 waterskins
1 Robe
1 Stick Chalk
1 50 foot rope
1 grappling hook

Trade Goods
Hand Sized Mirror
Holy Symbol

Coin:
36 Copper
3 Silver
368 Gold

13 Emeralds

SKILLS, PROFICIENCIES, AND ABILITIES

Thief Abilities

Luck Die: D5
Can add my luck die per luck point to affect any of MY die rolls
Regains 3 luck points per nights rest.

Thief Skills

  1. BackStab +5 ( +5 Base) (Note: This bonus is in addition to all other attack modifiers)
  2. Sneak Silently (AGL) +3 ( +5 BASE +0 AGL -2 ACP)
  3. Hide in Shadows (AGL) +5 ( +7 BASE +0 AGL -2 ACP)
  4. Pick Pockets (AGL) +3 ( +5 BASE +0 AGL -2 ACP)
  5. Climb Sheer Surfaces (AGL) +5 ( +7 BASE +0 AGL -2 ACP)
  6. Pick Lock (AGL) +5 ( +5 BASE +0 AGL)
  7. Find Trap (INT) +8 ( +7 BASE +1 INT)
  8. Disable Trap (AGL) +7 ( +7 BASE +0 AGL)
  9. Forge Document (AGL) +1 ( +1 BASE +0 AGL)
  10. Disguise Self (PER) +2 ( +2 BASE -0 PER)
  11. Read Languages (INT) +2 ( +1 BASE +1 INT)
  12. Handle Poison (NONE) +2 ( +2 BASE)
  13. Cast spell from scroll (INT) D12 -1 ( 1d12 BASE +1 INT -2 ACP)

Skills -2 Armor Check Penalty
Anything related to what a Beadle might know (Roll 1d20, all other skills roll 1d10)

Weapon Proficiencies: blackjack, blowgun, bolas, crossbow, dagger, dart, garrote, hand crossbow, lasso, longsword, net, short sword, sling, staff, tiger claws, and throwing stick.

HPs Rolled By Level

0: 1 (2 -1)
1: 1 (2 -1)
2: 1 (1 -1)
3: 5 (6 – 1)

Bio:

Agatha Cleary

Dungeon Crawl Classics Jordanna