Elisa Badlowe

Dimwitted cleric of Daenthar

Description:

Second Level Lawful Cleric of Daenthar (Heathen-Slayer of The Mountain Lord, greater god of earth and industry)

Experience Points 100 (110 for 3rd)

Languages: Illiterate Common

ABILITIES

STR 9 ( 0)
AGL 7 ( -1)
STA 14 ( +1)
PER 14 ( +1)
INT 5 ( -2) (Note: Illiterate, unable to learn any further languages)
LUK 30 ( +6)

Birth Augur: Struck by lightning: +1 to Reflex saving throws (factored in)

COMBAT STATS

Hit Points 17
Initiative -1
Fumble 1d12 -6
Speed 25’ ( 30 foot base speed -5 feet armor)

Saves

Fortitude +2 ( +1 Base +1 Stamina)
Reflex +0 ( +0 Base -1 Agility +1 Birth Augur)
Will +2 ( +1 Base +1 Personality)

Defense

Armor Class 14 (+4 Scale Mail -1 Agility +1 Shield) -5 Armor Check Penalty

Attacks

+1 to attack rolls

Critical Roll 1d8 +6 on Table 3

Mêlée:

Mace +1 to hit 1d8 to damage

Crowbar +1 to hit 1d4 to damage

Gear and Treasure

1 Mace
1 Shield (worn)
1 Suit of Scale Mail (worn)
1 Wooden Holy Symbol
1 Hammer (as club)
1 Pair of Steel tongs
1 Candle
50 Foot Rope
1 Backpack
5 Dried Rations
2 Water-skins

Coin:

263 Gold, 6 Silver, 23 Copper

Gems and Jewelry

SKILLS, PROFICIENCIES, AND ABILITIES

Skills -5 Armor Check Penalty
Anything related to what a Blacksmith might know or do (Roll 1d20, all other skills roll 1d10).

Weapon Proficiencies: Club, gauntlet, greatclub, mace, maul, shield bash, sling, staff, warhammer.

Cleric Powers

Caster Level 2, Spell Check +3 ( +2 Level, +1 Perception)

Current Disapproval: 1

Turn Unholy Turn Check +9 ( +3 Spell Check, +6 Luck)

The following creatures can be turned:

Un-dead, demons, devils, Chaotic extraplanar creatures, monsters (e.g., basilisk or medusa), chaos primes, chaotic humanoids (e.g. orcs), chaotic dragons

Make a Turn Check, then consult page 96

Lay on Hands

Choose to either heal Hit Points or Conditions.

Make a Spell Check, then consult page 31

Divine Aid

Make a Spell Check, consult page 31, then accept a +10 to disapproval for the rest of the day.

Sacrifice

Can remove 1 point of Disapproval per 50 gp melted down in sacrifice (Or other items of value similarly destroyed as an offering to the God).

Spells

Make a Spell Check, then consult the pages listed by the spell names:

First Level

1. Word of Command p. 268 Manifestation: Word resounds in a booming voice
2. Detect Evil p. 259 Manifestation: Evil creatures emit dark shadows in all directions, clouding their appearance in darkness
3. Holy Sanctuary p. 263 Manifestation: Angelic halo
4. Resist cold or heat p. 266 Manifestation: Shimmering heat waves
5. Paralysis p. 264 Manifestation: White pallor

Failed Spell Checks

Each failed spell check adds +1 to the disapproval range for the day (Each day starts with 1 for disapproval).

HPs rolled by level

0: 5 (4 +1)
1: 3 (2 +1)
2: 9 (8 +1)

Bio:

Elisa Badlowe

Dungeon Crawl Classics Nedjema