Oberon

Description:

Third Level Lawful Thief (Rogue)

Has had Restore Vitality Cast upon him by Dropeneer

Experience Points 116 ( 190 for 4th Level)

Languages: Common, Cant

ABILITIES

STR 12 ( 0)
AGL 14 ( + 1)
STA 7 ( -1)
PER 6 ( -1)
INT 10 ( 0)
LUK 17 ( +2) Currently 11 ( 0)

COMBAT STATS

Hit Points 17
Initiative +1
Fumble 1d8 -2
Speed 30’

Saves

Fortitude +0 ( +1 Base -1 Stamina)
Reflex +3 ( +2 Base +1 Agility)
Will +0 ( +1 Base -1 Personality)

Defense

Armor Class 13 ( +2 Leather Armor +1 Agility ) -1 Armor Check Penalty

Attacks

Critical Roll 1d14 +2 on Table 2

BackStab +5 ( Must make successful Hide in Shadows and Sneak Silently check to perform a BackStab. If it connects, I automatically roll on my crit table and do BackStab damage. )

Damage:

Mêlée:

Spear: +2 to hit 1d8 to damage
Garrote: +2 to hit 1 (3d4 BackStab ) to damage
Dagger: +2 to hit 1d4 (1d10 BackStab ) to damage
Dagger, Venom: +2 to hit 1d4 + venom (1d10 + venom BackStab ) to damage

Range:

Spear: +3 to hit 1d8 to damage Range: 10/20/30
Blowgun: +3 to hit 1d3 (1d5 BackStab) to damage Range: 20/40/60 25 needles

Gear and Treasure

4 Spears
1 Garote
7 Daggers
1 Blowgun, 25 ammo
1 Dagger, Venom

1 Leather Armour

1 Chain 10’
8 Torches
1 Backpack
6 Rations, Dry
6 waterskins
1 Large Sack
2 Flask Oil
1 Crowbar
1 Thieve’s Tools
10 Chalk
1 Lantern
1 Blanket

Trade Goods
Smoking Pipe
Weed 1/4 pound
Tobacco 1/4 pounds
1 Ukelele ( Out of tune )
Whiskey
1 Pair of Peregrins Unique Stairs Under the Stars gloves
Holy Symbol of Shul

Coin:
39 Copper
2 Silver
320 Gold
Basilik Golden Horn
Golden Chain
Egg of Gold

SKILLS, PROFICIENCIES, AND ABILITIES

Thief Abilities

Luck Die: D5
Can add my luck die per luck point to affect any of MY die rolls
Regains 3 luck score per nights rest.

Thief Skills

  1. BackStab +5 ( +5 Base) (Note: This bonus is in addition to all other attack modifiers)
  2. Sneak Silently (AGL) +5 ( +5 BASE +1 AGL -1 ACP)
  3. Hide in Shadows (AGL) +7 ( +7 BASE +1 AGL -1 ACP)
  4. Pick Pockets (AGL) +5 ( +5 BASE +1 AGL -1 ACP)
  5. Climb Sheer Surfaces (AGL) +7 ( +7 BASE +1 AGL -1 ACP)
  6. Pick Lock (AGL) +6 ( +5 BASE +1 AGL)
  7. Find Trap (INT) +7 ( +7 BASE +0 INT)
  8. Disable Trap (AGL) +8 ( +7 BASE +1 AGL)
  9. Forge Document (AGL) +2 ( +1 BASE +1 AGL)
  10. Disguise Self (PER) +1 ( +2 BASE -1 PER)
  11. Read Languages (INT) +1 ( +1 BASE +0 INT)
  12. Handle Poison (NONE) +2 ( +2 BASE)
  13. Cast spell from scroll (INT) D12 -1 ( 1d12 BASE +0 INT -1 ACP)

Skills -1 Armor Check Penalty
Anything related to what a Minstrel might know (Roll 1d20, all other skills roll 1d10)

Weapon Proficiencies: blackjack, blowgun, bolas, crossbow, dagger, dart, garrote, hand crossbow, lasso, longsword, net, short sword, sling, staff, tiger claws, and throwing stick.

HPs Rolled By Level

0: 2 (3 -1)
1: 5 (6 -1)
2: 5 (5 -1 +1 Bonus for a total of 6 from the Maximized Restore Vitality)
3: 5 (6 -1)

Bio:

Oberon

Dungeon Crawl Classics Jebus