Raven

Description:

Squire: Human soldier 1st Level

First Level Lawful Wizard (Controller)

Experience Points 40 (50 2nd level/110 3rd Level)

Languages: Common and lawful

ABILITIES

STR 12 ( 0)
AGL 9 ( 0)
STA 10 ( 0)
PER 10 ( 0)
INT 7 ( -1)
LUK 26 ( +3)

Deeds: d3 deeds precision attack and damage/ Crits x 19+
Lucky Weapon (Spear): Spear +1 to hit

COMBAT STATS

Hit Points 8
Initiative +1
Fumble 1d8 -4
Speed 30’

Saves

Fortitude +1
Reflex +1
Will +0

Defense

Armor Class 11 ( +0 AGL +1 Shield)

Attacks

Critical Roll 1d6 +4 on Table 1

Mêlée:

Spear: +1 to hit 1d8 to damage
Mace: +0 to hit 1d8 to damage
War Axe: +0 to hit 1d8 to damage

Range:

Spear: +1 to hit 1d4 to damage (Range: 10/20/30)
Longbow: +1 to hit 1d6 to damage (Range: 70/140/210)

Gear and Treasure

12 Spears
1 Small Sack
1 Shield
1 Mace
8 Waterskins
14 Rations
6 Crystals
1 Blank Book

Emerald Enchanter Book One Nine Auras

642 Gold, 22 Silver, 296 Copper.

Gems and Jewelery
0

SKILLS, PROFICIENCIES, AND ABILITIES

Skills +4 to visual acuity due to hawk familiar
Anything related to what a human soldier might know or do (Roll 1d20, all other skills roll 1d10).

(Tent Setup, melee, scouting, party-movement, hind senses, etc…)

Weapon Proficiencies
Dagger, Longbow, Longsword, Shortbow, Short Sword, Spear, Staff.

HPs Rolled By Level

0: 8
1: -
2: -
3: -
4: -
5: -

Familiar: 4 (2 +2)

Bio:

Age:
Height: 6 foot
Weight: 154 pounds
Anthropologic Ethnicity:
Hair:
Eyes:
Skin:

Second Level Neutral Warrior (Barbarian)

Experience Points 67 (110 3rd Level)

Languages: Common

ABILITIES

STR 14 ( +1)
AGL 8 ( -1)
STA 15 ( +1)
PER 8 ( -1)
INT 11 ( 0)
LUK 13 ( +1)

COMBAT STATS

Hit Points 20
Initiative +1
Fumble 1d12-1
Speed 25’

Saves

Fortitude +2 (Base +1 Stamina +1)
Reflex +0 (Base +1 Agility -1)
Will -1 (Base +0 Personality -1)

Defense

Armor Class 13 (+4 Chain Hauberk -1 Agility) -4 Armor Check Penalty

Attacks

Critical 19/ Roll 1d14+1 on Table 3

Deed Die +1d4 (to attacks and damage)

Black Magical Flail +2 to hit 1d6 +2 to damage (Note: Black Metal, 1/day Erupt into flames for 3rounds, adding 1d6 damage))

Gear and Treasure

1 Chain Hauberk
1 Blackened Flail

2cones of incense wrapped in unholy cloth stitched with the signs of chaos

1dose of Black Lotus (Lasts 1 hour and adds 1d10 to HP. After 1 hour Fortitude DC 10 or -1d4 to HP).

1 Rag Dollie
1 Waterskin

Coin:
50 Gold, 5 Silver, 40 Copper

SKILLS, PROFICIENCIES, AND ABILITIES

Skills
Anything related to what an Orphan from a small mountain community might know or do (Roll 1d20, all other skills roll 1d10)

(Climbing, Sneaking, Stealing, Picking Pockets, Hideouts, Lying, Foraging, Concealing items on Person, Sensing Another’s Motive, etc…)

Mighty Deeds of Arms
Successful when I roll a 3+ on the Deed Die. Deeds start on p. 88

HPs Rolled By Level

0: 2
1: 8
2: 7

Bio:

Raven

Dungeon Crawl Classics murphyslawabider