Our team finally begins a descend into the moist foggy pit. They do so on the blocky quasi-steps that seem to skirt the perimeter of the chasm. As the cold fog envelopes the space ahead of them, always paces ahead, they are surprised by a small team of yellow robed cultists. The yellow robed cultists attack the group with their knives, expressionless in their featureless faces…
The group finds the attackers easy to dispatch. and continue their downward descent; whereupon, they arrive unto a crumbling stone landing less than 10’ square in size. from it a thick stone door emblazoned with mystical shapes. After a few attempts, Affalon and Gable are able to, in conjunction, open the heavy stone door by sheer strength and will power. Although the door was heavy, it slides in with little trouble once it is opened. Alorna, Dropponeer, Oberon, and Peregrin are puzzled by the strange markings on the door and try to decipher the symbol’s significance by discussion. Silima chimes in at this juncture letting the others know that in all her years of Sage work only once had she come across a language, which looked similar to the strange door sigils, so ancient it was nearly a proto-language.
Once the team begins to explore the newly opened passage, they find themselves once again toe to toe with yet a different coloured robed cultist, who springs forward to attack and a block the entrance to the chamber. Unfortunately for the grey robed foe, his strength and numbers are sub-par against the onslaught of our “hero” invaders. As the cultist lies dying from wounds too deep, an octoplasm ruptures his seemingly waterlogged skin, making way for its slick black body and a quick last attack by the tentacled being. Although quick and alarming, the Octoplasm is brought down night immediately.
With all bogies dispatched, the group examines the chamber thoroughly. Towards the back of the chamber, lies a large stone block altar; atop which, four black glass-like eggs rest. At this point the weirdness of the room’s contents become clear, among these, is a censer burning some type of putrid-sticky scented substance. The characters, uneasy about their surroundings, are doubly dutiful in searching out for clues as to the purpose of the room and secret doors.
They find the following:
*Altar is Hollow
*Altar has been moved recently (scratches on the floor)
*Secret Door (once altar is moved)
*Hollows on the north and East Walls (pin sized, 2’ from ground).
they decide to investigate the secret door.
“This dark cramped crawlspace is barely 3’ tall. it is filled with quivering recedes off into the darkness”.
From within the crawlspace a swarm of red spiders attempted to envelope the party. Alorna used her spideylingual abilities to communicate with the vermin; learning that the crawlspace continues into a long hallway; the swarm refuses to vacate the passage, promping the team to smoke them out. After which, sending in a recon party comprised of Oberon and Peregrin to investigate the the secret crawlspace.
Oberon and Peregrin, found out that the left most wing of the tunnel, surrounded the chamber where the rest of their party was waiting for them and the possible use for the orifices on the Eastern and Northern walls. Thereafter the scouting party braved the swarm, deeper in the dusty webbed, and dank passage.
exploring further into the darkness.
The spiders in their nests grew ever more aggresive toward Oberon and Peregrin. As they passed by, the vermin made sure they were properly bitten, and injected with a fat dosage of venom. The bites became so severe specially for Oberon, that it was by a near-death experience as he collapsed filled with the toxin and fevered with visions of his own demise. At last the scouts retreated back into the company of the rest of their companions. Dropponeer, Kavora and Peregrin decided to return into the passages onward into uncharted darkness.
Dropponeer bathed in spiritual power, was immune to the poisonous bites; Kavora with her dwarven keen underground senses was able to move deftly through the tunnels, as Peregrin guided them along keeping his wits about him. As the scouting party went deeper into darkness, Kavora noticed a slick coating on the floor, not a few paces from where they stood. Peregrin alerted by Kavora, of the weird textural anomaly, searched the corners of the passage, finding a rusty blade held in place by tripwire, and hidden by the thick spider webbing. Once Peregrin disabled this rusty trap, They continued and noticed where an opening on their left showed a strange visage, a large grotesque tentacle swayed and squirmed tied with a makeshift rope-like ladder around its oddly moist shape in the middle of a circular room. Straight ahead, the passage continued, and seem to have no end in sight. The scouting party decided to go back and report to the team, their recent findings.
Once reunited, the team resolves to go back out unto the ledge around the chasm. as they skirted the chasm they noticed that the ledge grew ever more brittle. with the last landing out of sight, an opening on the wall became visible ahead as a cavern. The team explores the cave, which was littered with stalactites and stalagmites.
Deeper within, they encounter a pair of Basilisks who charge an attack. Alorna nearly becomes a stony work of art, realizing that the Basilisks were as blind to them in the dark as they were themselves, Alorna alerted the team of this tactic. Upon, this change in strategy, the Basilisks met their demise upon the character’s weapons, and lost their golden horns in a most undignified manner. Kavora beamed in her greedy glee.
The team explored the caverns noticing that most of the stone obstructions, were actual creatures and humanoids turned into stone by the now dead Stone-Lizards. Further exploration, reveals a circular chamber, with a disgustingly large tentacle, harnessed with a ladder as the scouts noticed in the spider covered passages above.
The team decided to camp out in the Basilisk’s lair for the night.