Dungeon Crawl Classics

As the motley party of once peasents exited the portal just in time before it closed for another 50 years, almost in unison they decided out loud to never return to the lives they left behind.

They had all heard of the tales of the Lands of Quamun as a city which allows many freedoms to their people, and where they could potentially seek out further adventures. Each of them looked toward the near future with a glimer of hope, but individually, all with different reasons.

Soon enough the group were on their way to the city of Quamun they noticed the terrain change and become less and less verdant; eventually they hire a ferry to cross them to the sandy shores of Yazur where the black jagged rocks became a fixture of the new landscape they beheld.

After nearly a week of travel, they finally arrive at the gates of the City of Quamun. Here they find a stange vissage. The Cannanite people seem of an eccentric type, self-consumed in their affairs, and dressed in outlandish (to our former peasents) garb, most of them with some type of mask as a type of status or art decorating their faces. the more intricate and consuming the mask, the more influential and affluent the person seemed.  

As the group enters the city, the elf Silima comments aloud, that her aunt Mastema resides within this city and would gladly house them for a short term. The others seem a bit surprised at this revelation, nevertheless, they kindly accept the offer and set forth to find the elf’s aunt.

soon enough they come across a rummage of conically roofed audifices, whose entrance was covered with a small gathering of elven humanoids. The elf Silima approaches one of them and asks after her aunt. One of the elves gathered by the entrance acknowledges her and separates from the others to inform her that her aunt, in fact, has been missing for a few weeks. He lets her know she is welcome to take residence in her aunts quarters and gives her the key. 

at this point the group decides to go in and take a load off in comfort. as they enter the honeycomb like edifice, they find in a long hallway the Elf Aunt’s apartments. Once inside they, were able to inspect such dwelling in a detailed fashion, even casting spells to see magical energies flowing or hiding something of interest. As it were, Dropeneer senses and sees the signs of magical energy with which he is not familiar, recoils loudly on the evil witchery in the room. Silima, shares with the group the potential of adventure the older elf had told her in secret, as Oberon searches with Affalon for hidden caches and items. Alorna casts a spell just in time to prevent Oberon and Affalon from tripping a magical trap. Peregrin seems fascinated by the gigantic down, plush, bed and decides to lay claim to it by jumping on it and saying as much. At this time, the older elf with whom Silima spoke earlier, pays them a visit. Seeming not to dare to enter further than the doorway, he addresses the group, and announces, that once they have figured out their plans, to let him know if they are interested in the quest he offered Silima. As the group exchanges confused looks, the elf takes the opportunity to take a full look into Silima’s aunts room. Seeming quite interested in the corner with the magic trap; he quite visibly curbs his enthusiasm, since he realized that, by this time the party was quizzically looking at him. clearing his throat, he says farewell and lets them know where to meet if they are indeed interested in questing. 

meeting with the two elves.

Once they’ve all settled and conversed about their new world filled with possibilities, the group decides to take on questing, once again denouncing menial work forever, and pledging in a way to live dangerously and enjoy the wealth that comes with such peril. For a few of them this quests hold deeper meaning. The unraveling of esoteric mysteries, the vanquishing of chaos, and a hopeful reunion with a mysterious relative now thought in peril. 

Our team transversed the wastes of the Qamun Citadel towards the fabled sacrificial  grounds. overall they found the journey mostly uneventful.  The dark and strange lands and their odd nocturnal noises bothered our group as they pass local villages and their inhabitants, chosing to spend nights rotating watch, and camping out. 
 
Finally, after nearly a week of travel, they see a split in the ravine. Where they can see a marked difference between the vibrant northern lands and the pitted coal like wastes of the South. They knew this was the place where the great tentacled beast had rumored to exist, leeching the people of their young for its sustinence. As the group approached, they noticed the “Offering Bluff” where the chosen were given as tokens for the beast to devour.  Our group examines the rock noticing among many details the now dried blood of the unfortunate. They also notice where such creatures were bound until their untimely deaths. Carved stone steps are one of the details that our adventurers notice, as welll as the imensity of the yawning pit before them.  A stinking mist rises from the depths of this pit, making visibility a real issue, as they can hardly see 15’ ahead of them.

Led by curiosity and purpose, they venture down the steps that seem to outline the pit.

Comments

Thanks for the fun read. It is cool to relive that adventure.

People of the Pit
 

Although, that elf that gave us the quest seems like he knows more than he is letting on! I had forgotten about that.

People of the Pit
 

Yeah during the conversation with two elves. I’m glad you enjoyed it more to come by Thursday.

People of the Pit
GammaJoe

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