Affalon Cindershrike

Strong and Gruff Gong-Farmer Warror 3rd Level


Third Level Lawful Warrior (Knight)

Experience Points 143 (190 4th Level)

Languages: Common


STR 16 ( +2)
AGL 13 ( +1)
STA 12 ( 0) -2 damage
PER 8 ( -1)
INT 10 ( 0)
LUK 31 ( +6)

Birth Augur: Righteous heart: Turn unholy checks +1


Hit Points 38 ( -9 Lethal)
Initiative +4
Fumble 1d12 -6
Speed 25’


Fortitude +2 (Base +2 Stamina +0)
Reflex +2 (Base +1 Agility +1)
Will +0 (Base +1 Personality -1)


Armor Class 16 (+5 Chainmail, +1 AGL) -5 Armor Check Penalty


Critical 19/ Roll 1d16 +6 on Table 4

Deed Die +1d5 (to attacks and damage)


Longsword +3 to hit 1d8 +3 to damage (Note: +1 Magic Blade)
Halberd +2 to hit 1d10 +2 to damage (Note: 2 handed weapon, use 1d16 when rolling initiative)
Spear +2 to hit 1d8 +2 to damage
Hand Axe +2 to hit 1d6 +2 to damage
Dagger +2 to hit 1d4 +2 to damage (Note: Concealed in sleeve)


Spear +1 to hit 1d8 to damage (Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )
Hand Axe +1 to hit 1d6 to damage (Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )
Dagger +1 to hit 1d4 to damage (Note: Concealed in sleeve. Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )

Gear and Treasure

1 Halberd
1 Spear
1 Dagger
1 Hand Axe
1 Suit of Scale Mail
1 Magic Longsword

1 Torch
1 Small Sack

292 Gold, 79 Silver, 9 Copper

Lady Aerosol: Head of Savage Quenn

Gems and Jewelery
1 Ruby Ring
1 Platinum Ring with Astrological Signs (50 gp)

1 Gold Basilisk Horn
1 15 pound sack of gold

Special Halfling ordered team gloves

5 vials of blood


Anything related to what a Nightman might know or do (Roll 1d20, all other skills roll 1d10)

(Working Quietly, Climbing, Knowledge of Nobility and Royalty, Sewers, Fertilizer, Castle and Estate Layouts, etc…)

Mighty Deeds of Arms
Successful when I roll a 3+ on the Deed Die. Deeds start on p. 88

Weapon Proficiencies: battleaxe, bolas, bullwhip, club, crossbow, dagger, dart, flail, gauntlet, greatclub, great flail, handaxe, hand crossbow, heavy crossbow, heavy flail, javelin, lance, lasso, longbow, long sword, mace, maul, net, polearm, scourge, shield bash, shortbow, short sword, sling, spear, staff, throwing stick, two-handed sword, waraxe, and warhammer.

HPs Rolled By Level

0: 4
1: 11
2: 12
3: 11


Affalon started his career as a decade-long Nightman scraping the remains of meals from the privies at the local lord’s castle. Due to frequent floodings in the area, he often had to sink deep into the privy to place a hose near the bottom to siphon out the fluid, then hop in and scrape the “nightsoil” out. Being very sick of this (As he never could get a girl with this job), he practically leapt at the chance to explore the treasure vault through the portal that appeared under the starlit night, with many others from the local villages.

And, as one of the few survivors, he threw his bag of nightsoil at the castle (With dreams of their privies overflowing and flooding the castle proper), and left for the local city with the small fortune he carried away from the Wizard-Warrior’s Tomb.

Most Damage in one hit: 24 (6 Sword +2 Str +1 Magic +5 Deed +10 Crit) This was a crit with a max deed die on a Rallying Deed that provided a +1 attack to all of Affalon’s allies. Unfortunately, the pirates were all drunk, violent, and not much of a threat.

Age: 26
Height: Six Foot Two Inches
Weight: 187 pounds
Anthropologic Ethnicity: Mongoloid and Caucasoid
Hair: Brown, Wavy, and long, tied back
Eyes: Hazel
Skin: deeply tanned with red undertones

Affalon Cindershrike

Dungeon Crawl Classics GammaJoe