Dungeon Crawl Classics
Strong and Gruff Gong-Farmer Warror 3rd Level
Third Level Lawful Warrior (Knight)
Experience Points 143 (190 4th Level)
STR 16 ( +2)
AGL 13 ( +1)
STA 12 ( 0) -2 damage
PER 8 ( -1)
INT 10 ( 0)
LUK 31 ( +6)
Birth Augur: Righteous heart: Turn unholy checks +1
Hit Points 38 ( -9 Lethal)
Fumble 1d12 -6
Fortitude +2 (Base +2 Stamina +0)
Reflex +2 (Base +1 Agility +1)
Will +0 (Base +1 Personality -1)
Armor Class 16 (+5 Chainmail, +1 AGL) -5 Armor Check Penalty
Critical 19/ Roll 1d16 +6 on Table 4
Deed Die +1d5 (to attacks and damage)
Longsword +3 to hit 1d8 +3 to damage (Note: +1 Magic Blade)
Halberd +2 to hit 1d10 +2 to damage (Note: 2 handed weapon, use 1d16 when rolling initiative)
Spear +2 to hit 1d8 +2 to damage
Hand Axe +2 to hit 1d6 +2 to damage
Dagger +2 to hit 1d4 +2 to damage (Note: Concealed in sleeve)
Spear +1 to hit 1d8 to damage (Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )
Hand Axe +1 to hit 1d6 to damage (Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )
Dagger +1 to hit 1d4 to damage (Note: Concealed in sleeve. Range: 10 ( +2 damage)/20 ( -1 to hit)/30 ( -1 die step to hit) )
Gear and Treasure
1 Hand Axe
1 Suit of Scale Mail
1 Magic Longsword
1 Small Sack
292 Gold, 79 Silver, 9 Copper
Lady Aerosol: Head of Savage Quenn
Gems and Jewelery
1 Ruby Ring
1 Platinum Ring with Astrological Signs (50 gp)
1 Gold Basilisk Horn
1 15 pound sack of gold
Special Halfling ordered team gloves
5 vials of blood
SKILLS, PROFICIENCIES, AND ABILITIES
Anything related to what a Nightman might know or do (Roll 1d20, all other skills roll 1d10)
(Working Quietly, Climbing, Knowledge of Nobility and Royalty, Sewers, Fertilizer, Castle and Estate Layouts, etc…)
Mighty Deeds of Arms
Successful when I roll a 3+ on the Deed Die. Deeds start on p. 88
Weapon Proficiencies: battleaxe, bolas, bullwhip, club, crossbow, dagger, dart, flail, gauntlet, greatclub, great flail, handaxe, hand crossbow, heavy crossbow, heavy flail, javelin, lance, lasso, longbow, long sword, mace, maul, net, polearm, scourge, shield bash, shortbow, short sword, sling, spear, staff, throwing stick, two-handed sword, waraxe, and warhammer.
HPs Rolled By Level
Signature Deed with Halberd:
3 The force of your blow carries through and you are able to strike a second opponent that is within range. Apply the original attack roll to a second opponent within melee range. If the original attack roll is sufficient to beat the new opponent’s AC, apply the original damage as well.
4 You can strike up to three opponents within range with your mighty swing. Apply the original attack roll to a maxi-mum of three opponents within melee range. If the original attack roll is sufficient to beat any of the new opponent’s AC, apply the original damage as well.
5 You cut a swath of destruction before you, striking up to four opponents within range. Apply the original attack roll to a maximum of four opponents within melee range. If the original attack roll is sufficient to beat any of the new opponent’s AC, apply the original damage as well.
6 You and your weapon become a whirlwind of doom! All opponents in range within 360 degrees of the warrior are attacked. Apply the original attack roll to all opponent’s within 360 degrees of the warrior. If the original attack roll is sufficient to beat any of the new opponent’s AC, apply the original damage as well.
7+ You and your weapon become a cyclone of death! All opponents in range within 360 degrees of the warrior are at-tacked. Apply the original attack roll to all opponents within 360 degrees of the warrior. If the original attack roll is sufficient to beat any of the new opponent’s AC, apply the original damage as well. In addition, all opponents hit must make a Ref check against warrior’s attack roll or fall prone. Prone opponents must use an action to stand. Melee attacks against a prone opponent receive a +2 bonus.
Affalon started his career as a decade-long Nightman scraping the remains of meals from the privies at the local lord’s castle. Due to frequent floodings in the area, he often had to sink deep into the privy to place a hose near the bottom to siphon out the fluid, then hop in and scrape the “nightsoil” out. Being very sick of this (As he never could get a girl with this job), he practically leapt at the chance to explore the treasure vault through the portal that appeared under the starlit night, with many others from the local villages.
And, as one of the few survivors, he threw his bag of nightsoil at the castle (With dreams of their privies overflowing and flooding the castle proper), and left for the local city with the small fortune he carried away from the Wizard-Warrior’s Tomb.
Most Damage in one hit: 24 (6 Sword +2 Str +1 Magic +5 Deed +10 Crit) This was a crit with a max deed die on a Rallying Deed that provided a +1 attack to all of Affalon’s allies. Unfortunately, the pirates were all drunk, violent, and not much of a threat.
Height: Six Foot Two Inches
Weight: 187 pounds
Anthropologic Ethnicity: Mongoloid and Caucasoid
Hair: Brown, Wavy, and long, tied back
Skin: deeply tanned with red undertones