Annabella Tana

Wizard Apprentice turned Cleric

Description:

Third Level Lawful Cleric of Klazath (Sister of the God of War)

Experience Points 116 (110 for 3rd)

Languages: Common

ABILITIES

STR 8 ( +0)
AGL 7 ( -1)
STA 10 ( +0)
PER 15 ( +1)
INT 11 ( +0)
LUK 24 ( +6)

COMBAT STATS

Hit Points 20
Initiative +0
Fumble 1d16 -6
Speed 20’ ( 30 foot base -10 feet armor)

Saves

Fortitude +1 ( +1 Base +0 Stamina)
Reflex +0 ( +1 Base -1 Agility)
Will +3 ( +2 Base +1 Personality)

Defense

Armor Class 18 (+8 Full Plate +0 Steel Helmet +1 Heavy Shield -1 AGL) -9 Armor Check Penalty

Attacks

Critical Roll 1d10 +6 on Table 3

Mêlée:

Houndsblood Dagger +2 to hit 1d4 to damage (Note: +1 vs. Chaos)

Black Light Mace (Silver) +2 to hit 1d6 to damage (Note: Silver)

Range:

Gear and Treasure

1 Black Mace
1 Houndsblood Dagger

1 Steel Helmet (worn)
1 Suit Full Plate 1500 gp (Worn)
1 Suit of Chainmail
1 Shield

1 Wooden Holy Symbol of Klazath

1 Large Sack

1 Dried Rations
8 Waterskins

2 Torches
1 Chalk

Eyes from Two Headed Snake
1 Houndstooth and some smaller teeth

Coin:
1397 Gold, 0 Silver, 0 Copper

Gems and Jewelry

SKILLS, PROFICIENCIES, AND ABILITIES

Skills -9 Armor Check Penalty
Anything related to what a Wizard’s Apprentice might know or do (Roll 1d20, all other skills roll 1d10)

(Weird Monsters, History, Arcane Secrets, Spell Basics, Preparing Potions and Alchemical Brews, Care-taking of a Cantankerous Wizard, etc…)

Weapon Proficiencies: Club, gauntlet, greatclub, mace, maul, shield bash, sling, spear, staff, warhammer.

Cleric Powers
Caster Level 3, Spell Check +4 ( +3 Level, +1 Personality)

Current Disapproval: 1

Turn Unholy Turn Check +10 ( +4 Spell Check, +6 Luck)
The following creatures can be turned:
Un-dead, Demons, Devils, Chaotic Extraplanar Creatures, Monsters (e.g. Medusae, Basilisks, etc…), Chaos Primes, Chaotic Humanoids (e.g. Orcs), Chaotic Dragons

Make a Turn Check, then consult page 96

Lay on Hands
Choose to either heal Hit Points or Conditions.

Make a Spell Check, then consult page 31

Divine Aid
Make a Spell Check, consult page 31, then accept a +10 to disapproval for the rest of the day.

Sacrifice
Can remove 1 point of Disapproval per 50 gp melted down in sacrifice (Or other items of value similarly destroyed as an offering to the God).

Spells
Make a Spell Check, then consult the pages listed by the spell names:

First Level
1. Detect Evil p. 259 Manifestation: Evil creatures glow softly when viewed by the cleric
2. Food of the Gods p. 262 Manifestation: Glowing Banquet Table appears with food, then vanishes leaving the food behind.
3. Word of Command p. 268 Manifestation: Word Resounds in a Booming Voice
4. Protection from Evil p. 265 Manifestation: Glowing Halo
5. Second Sight p. 267 Manifestation: Eyes are fused shut but cleric can still see.

Second Level

  1. Cure Paralysis
  2. Lotus Stare
  3. Restore Vitality

Failed Spell Checks
Each failed spell check adds +1 to the disapproval range for the day (Each day starts with 1 for disapproval).

HPs Rolled By Level

0: 4
1: 3
2: 4
3: 9 ( 8 +1 from Maximum results on the Restore Vitality)

Bio:

Annabella Tana

Dungeon Crawl Classics GammaJoe