Eligrace

Rescued Aspiring Thief from Hirot's Dungeon, Hates Hobgoblins

Description:

Third Level Neutral Halfling (Collector)

Experience Points 116 ( 190 for 4th Level)

Languages: Common, Hobbit, Hobgoblin

ABILITIES

STR 9 ( 0)
AGL 13 ( +1)
STA 10 ( 0)
PER 9 ( 0)
INT 12 ( 0)
LUK 27 ( +2) (Max 27 +6)

Birth Augur: Four Leaf Clover: +1 to locate secret doors

COMBAT STATS

Hit Points 13
Initiative +1
Sneaky Fumble 1d8 -6
Combat Fumble 1d16 -6
Sneaky Speed 20’
Combat Speed 10’ ( 20 foot base -10 feet armor)

Saves

Fortitude +1 ( +1 Base +0 Stamina)
Reflex +3 ( +2 Base +1 Agility)
Will +2 ( +2 Base +0 Personality)

Defense

Sneaky Armor Class 15 ( +2 Leather Armor +1 Agility +2 Halfling Size) -1 Armor Check Penalty

Combat Armor Class 22 ( +8 Full Plate +1 Agility +2 Halfling Size +1 Helmet) -9 Armor Check Penalty

Attacks

Critical Roll 1d10 +6 on Table 3

Mêlée:

Choose:

Two-Weapon Fighting To Hit Roll 1d16 each attack. (Crit on a natural 16, fumble only if both dice roll a natural 1. Must have one handed weapons. Thrown Weapons also).

Single Weapon Fighting Standard 1d20 to hit.

Houndsblood Dagger +2 to hit 1d4 to damage ( +1 vs. Chaos Monsters)
Dagger +2 to hit 1d4 to damage
Short-sword X2 +2 to attack +1d6 to damage
Rusted Ceremonial dagger +2 to hit 1d4 to damage

Ranged:

Dagger +3 to hit 1d4 to damage (Range: 10/20 ( -1 to hit)/30 ( -1 die step to hit) )
Crossbow: +3 to hit 1d6 to damage (Note: Two Handed, 1d16 initiative, no shield Range: 80/160 ( -1 to hit)/240 ( -1 die step to hit) ) Bolts: 17

Gear and Treasure

1 Handaxe
1 Houndsblood Dagger
1 crossbow

1 Bolt Case

1 Hobbit Full Plate
1 Hobbit Leather Armor
1 Hobbit Full Helmet

1 Waterskin
1 Dry Ration
1 Backpack
1 Large Sack
1 Torch
1 Flask Oil
1 Crowbar
1 Thief’s Tools
10 Chalk
1 Blanket

Trade Goods

Chicken Meat 5 pounds
1 hand mirror

Coin:
21 Copper
20 Gold, 32 Silver (Stolen)
1588 Gold

SKILLS, PROFICIENCIES, AND ABILITIES

Racial Abilities

Infravision: 30 feet
Sneaky Stealth: (AGL) +7 ( +7 Base +1 Agility -1 ACP)
Combat Stealth: (AGL) -1 ( +7 Base +1 Agility -9 ACP)

Good Luck Charm:
Per luck point spent, gain a +2. Restores spent luck at a rate of three per day. Can also spend luck for others on her team as the good luck charm, outside of her initiative.

Skills -1 Sneaky Armor Check Penalty -9 Combat Armor Check Penalty
Anything related to what a Chicken Butcher might know (Roll 1d20, all other skills roll 1d10)

Weapon Proficiencies: bolas, bullwhip, club, crossbow, dagger, flail, gauntlet, handaxe, hand crossbow, javelin, lasso, net, scourge, shortbow, short sword, sling, staff, tiger claws, and throwing sticks.

HPs Rolled By Level

0: 2
1: 4
2: 1
3: 6

Most Damage 10 points, crit on an aquatic serpent. 3 damage, 7 from crit, injured movement -10 feet and broken tail. Sadly she lost the axe that inflicted the damage just after making this attack as the murdervines inflicted a critical attack upon Eligrace later that round.

20 ancient gold pieces
Scroll case
black tattered robes

Bio:

Key
KEY.jpg

3’5"
15+6
16+2

Eligrace

Dungeon Crawl Classics murphyslawabider